#pragma once

#include <SFML/Graphics.hpp>

class seBackground
{	
private:
	// private data
	sf::Image mBackground[3];
	sf::Sprite mActiveSprite;
	sf::Sprite mIncomingSprite;

	int iCurrentImage;
	float fCurrentAlpha;
public:
	seBackground();
	~seBackground(){};
	void Load();
	void Unload();
	void Init();
	void Step();
	void Draw();
};
